Friday, 31 October 2008

New Contemporaries

I visited the New Contemporaries showcase a while ago and saw some things which I believe are worth mentioning, especially since I believe that I saw something which may have influenced me to base my final piece on it. Here’s who I came across.

Jim Campbell
San Francisco-based artist Jim Campbell is widely known to be one of the most extraordinary and important artists working with new media. His installations have pioneered new ways of showing images, from LED screens to touch-sensitive computers. He uses digital media in the service of profound humanism.

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Motion & Rest - Jim Campbell

Here is an image of Jim Campbell’s motion and rest. If you watch the installation in action really close up, it will leave you clueless. The way you’re supposed to understand this is to take a few steps back and look at it a bit more vaguely; this way you will get a better view.

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Behind the scenes

This piece ‘Motion and Rest’ by Jim Campbell had me looking at it for close to five minutes trying to figure out what the trick was. The way he controls the brightness of every individual led gave me the illusion that there was an elderly figure walking slowly across the plane. It just seemed so three dimensional, and it was all done with just led’s. The Motion & Rest piece was based around people being physically handicapped, the led’s gave it a pixilated look – and the fun bit was deciding at which point it did and didn’t reconstruct a human figure.

Another piece I saw by him was Church on 5th Avenue (2001) and I thought it was marvellous. The background on this piece was basically a set image (nothing on the background moved). What took place (with very subtle audio) were black ‘vague’ shapes which would move around the plane. The best part was the fact that you had to keep looking at the piece trying to catch the actual figures ‘within the shadows’. There were even birds flying around which made it more interesting. This had to actually be seen properly to fully appreciate it for what it is.


Links:

Info on Jim Campbell:
http://www.jimcampbell.to/
http://en.wikipedia.org/wiki/James_Campbell

Church on 5th Avenue :
http://www.youtube.com/watch?v=_ur2Jaf8v_c


Bibliography

Motion and Rest:
http://www.seeartmakeart.com/wp-upload/campbell.jpg

Behind the scenes:
http://www.metmuseum.org/special/closed_circuit/images/circuit_03.R.jpg


Dan Flavin

This is another artist whose work I went to see in a gallery. I can’t remember what the name of the gallery was but it was based somewhere near the London Eye.

The meanings within Dan Flavin’s artworks are really subtle. He likes to wok with light sculptures a lot it is kind of hard to make something of it. I remember looking at his art and thinking “which angle does he want the viewer to look from” because I just couldn’t understand it. I did like one thing though, the way he used to make the colours blend in to each other flawlessly, the colours would bleed in to each other in harmony as if they were one.

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A Retrospective

His sculptures are pretty minimal and simple, but they are not something that would inspire me to create something in the same manner. It just doesn’t seem to give me much of a narrative to work with or even gives me a pregnant idea in my mind where I can peel its skin off layer by layer to uncover something secretive behind it. Nonetheless they are pleasant to look at.


Bibliography

A Retrospective:
http://www.diacenter.org/exhibs_b/flavin-exhib/flavin-exhib-top.jpg


Links:

A lot of background info:
http://en.wikipedia.org/wiki/Dan_Flavin

Art Institute:
http://www.diacenter.org/ltproj/flavbrid/

Youtube video of Flavin’s work:
http://www.youtube.com/watch?v=9liyGFyM4IY
http://www.youtube.com/watch?v=6aYxcpgbhDg

Some led art work:
www.sunbzero.mit.edu/fbyte/ledart
http://www.clarkson.edu/~johndan/datacloud/archives/000982.
html
http://www.led-art.nl/Eng/index.html

LED Art via Beijing:
http://youtube.com/watch?v=oJJ9m0K4EY8

Japan Bloomberg Ice – Interactive game:
http://youtube.com/watch?v=4IbAQ1K8X94

Bloomberg Ice - Digital Interactive Cello:
http://youtube.com/watch?v=lBNVKFjB2uo

A fan with embedded led’s and YouTube link to see it inaction:
http://youtube.com/watch?v=d5ZuIvDry8w

Thursday, 30 October 2008

Fluxus

Fluxus, I think is best described as the act of blending of different artistic media and disciplines which all took place in the 60’s. I have encountered the term ‘intermedia’ in some places which is what has been used to describe this movement. After some hunting around I found that it was first used by the artist Dick Higgins in one of his famous essays in 1966, ’Something Else’.

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A Spanish Dada/Fluxus pamphlet from 1960

The movement was famous for displaying their critical attitude towards new technology and moved on to find alternative solutions to existing communal and artistic situations. Their inspiration came from partly the Dadaist movement and partly the Bauhaus movement.

After more digging around on this subject I came across forms of media which made me question the Fluxus movement, and I’ll tell you why. I discovered many art pieces in the form of videos all over the internet. Now, as I said in the above paragraph, artists within this movement were very ‘anti-technology’, therefore why would they create numerous contradicting pieces of art only viewable via the tv medium when they were clearly working towards making that technology obsolete?


Bibliography

Pamphlet:
www.designresearchgroup.wordpress.com

A better explanation:
http://www.fluxus.org/

Wednesday, 29 October 2008

Erwin Redl & James Clar

Erwin Redl

With the release of his Matrix series, we have to mention Erwin Redl. Each version consists of a diversely different demonstration of the large scale grid structure. The led components which he uses in his pieces develops into the perfect medium to convert the language of virtual reality and 3d computer modelling in to a physical architectural design. The way his work has been presented is amazing; by simply being present you have already integrated yourself in to the installation and are already participating.

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Erwin Rendl – Matrix series

With all the architecture around you it looks like you are within a virtual world, I am intrigued as to what the participants feel and what is running through their mind at that precise moment. Unfortunately I am not able to visit the installation neither am I able to find any reviews from any participants.


James Clar

While on the case of Erwin I came across James Clar, another great artist. James combines technology and art to create new visual systems.

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James Clar – Portal

The above photo was taken from his installation “Portal”. The wall in the middle acts as a diffuser screen which has abstract lines that travel back and forth through it, basically bouncing around the room.

In architecture, a doorway represents the transition from one space to another. James Clar’s ‘Portal’ visually depicts this moment of change as a 2d plane using the diffuser screen. So as the viewers follow the crisp light to the diffuser wall, they are joined again on the other side of the diffuser with a rather diffused and fuzzy streak of light.

Now here is how the viewers interact with it. A sensor had been set up by the doorway of the gallery. This way every time a visitor enters the gallery the light from ‘Portal’ changes to a different colour. This signifies the viewers transition from the outside to the inside gallery.


Bibliography

Erwin Redl:
http://www.vvork.com/?m=200709

James Clar:
http://www.jamesclar.com/piece/2008/portal/index.html

Monday, 27 October 2008

Christian Ristow

Christian Ristow is an artist who builds kinetic powered robots; the performances by these robots often feature a provocative mix of post apocalyptic mayhem and playful iconism. The reason he ‘brings these machines to life’ is simply for one single reason; to fight each other and destroy targets in a mechanical staged performance.

Ristow sometimes stages contrasting shows like Sex & Death, Money & Hate, etc, by choosing these themes he gets to express his own views on various subjects. He also notes that this is a very good way for him to release his stress, aggression and violent urges – by smashing things up with a robot.

Parents…? Well he’s the son of a plastic surgeon and a fine artist (both artists in their own rights) & therefore has naturally had a liking to art since a young age.

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Christian Ristow - Air Claw

Here is one of his pieces of work called Air Claw. The air claw is a wall-mounted, compressed air-driven three-fingered claw constructed from aluminum and steel. It was originally displayed in the San Francisco gallery, Blasthaus. It was later selected to be in the 1997 California State Fair, where it won first place in the Sculpture division. When mounted in a public space, its simple, hard-wired pendant control allows it to be operated by virtually any idiot. Due to its compressed-air design, it is very fast, very loud, and has the capacity to slash and puncture a variety of sacrificial substances.

I think the peak of his artistic life so far was when he was introduced to Animatronic Special Effects (while he was living in San Francisco). And since joining that field, he has been involved with some high profile people/companies, e.g. from adverts like Nike to movies like Flubber (1997) & Bicentennial Man (1999). If these films have been seen by anyone, they would immediately recognize his influence in the films.

Earlier on, Ristow was influenced by the works of sculptors and architects – such as Jean Tingueley and Santiago Calatrava. Needless to say, his work has been published (as expected) in books like Robo Sapiens and Body Probe, as well as numerous magazines, e.g. Wired, Raygun & Gadfly. And even on the Discovery Channels Robots Rising. This artist definitely doesn’t fall short for publicity – or concepts for destruction.

He is currently residing in Los Angeles and is devising new ways to destroy and burn the icons society holds so dear.

NOTE:Christian Ristow’s work reminds me of Hagime Sorayama – a robot fetish digital artist. His work is really impressive, though it is pretty mature oriented (so no chance of sharing with the younger audience).

I personally like this type of art – as long as I’m the one controlling the mechanical parts. I think watching this type of art is enough to give me some kind of rush from thinking up the many possible uses of it.

I may actually be persuaded to base my project on similar grounds as this.


Links:

Personal site:
http://christianristow.com/

A bit more deeper:
http://current.com/items/76307962_robochrist


Video Clips:

Just two minor examples of his distruction:
http://www.youtube.com/watch?v=_XePpUek4Mc
http://www.youtube.com/watch?v=0pLTz_SsdZ8


Books:

Robo Sapiens / Authors’ - Peter Menzel & Faith D'Aluisio
ISBN – 13: 978-0262632454

Body Probe / Author – David Wood
ISBN – 13: 978-1840680041

Friday, 24 October 2008

Week Three

We were shown footage of a piece of work from Documenta 12. Many were installations and were heavy on physical computing applications.

I did some research of my own and found some information and videos on Imogen Stidworthy. Imogen (born 1963) had created a short video which investigates the language phenomena. The most common words spoken were obviously “I hate”, the camera angles were all also closed. The video consisted of no establishing shots nor did the camera dolly at all. The video only consisted of very close up shots, especially focusing on the eyes and mouth. You would view the different expressions of the eyes and the lips as the words were spoken by and to the main character – in a sense it felt like he was being brain washed. There were also numerous phonetic projections of the words being spoken. I think this was a fresh angle and very imaginative, but the issues like so many of the dead artists in Documenta feel like they are from artists of a former age.


Links:

Imogen Stidworthy - I Hate (Documenta 12):
http://www.youtube.com/watch?v=IrPM_rWggd4

Youtube playlist of self playinginstruments:
http://www.youtube.com/view_play_list?p=56A28204B22EDAC8&search_query=self+playing+instruments

Hacked Mario:
http://www.youtube.com/watch?v=yZd3FEnUlH8
http://www.youtube.com/watch?v=V8l02nWcRio

Tuesday, 21 October 2008

Concepts

During our lessons we have been asked to look at concepts. I have studied Marcel Duchamp in one of my previous modules and I think he fits perfectly within this criteria. Duchamp opened the door to conceptual art by using already made items in his art and then selling of these creations as art. I think these ideas are particular to the Dada movement.

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Marcel Duchamp – Fountain (1917)

Personally, I think his most influential piece is “Fountain”, this piece was bought by the Tate Gallery for an estimated £621,000.000.

I think in the present, art has been influenced heavily by the Dada and the Fluxus movement, I think this is best done when artists make personal usage of new media to give birth to new ideas. This in turn makes me believe that there are no more boundaries, therefore “all art is experimental”.

The artist is free to express their thoughts, concepts and emotions through whatever means possible (within reason). A concept can relate to a personal or emotional state (following the path of Freud or alike).it can be associated to the history of at itself, politics or even anti art statements.

For my part, I always try to think visually and try not to force myself to think up of concepts because these are the ones that I always find hardest to develop. I prefer to experience it first in a dream, have the concept float in to my head when I’m talking about something completely different or simply from listening to a piece of music.


Bibliography

Fountain:
http://artintelligence.net/review/wp-content/uploads/2007/06/duchampfountaincol.jpg


Artists to look up:
Jackson Pollock

Monday, 20 October 2008

Paul Friedlander

A coming together of Cosmology, Mythology and Art

Paul Friedlander was inspired for this piece by many subjects ranging from ancient myths and legends to modern day works with mathematics and physics. He approached this piece by working through written records, this varied from ancient scripts to signs, codes and mathematical formula. Then he takes these images that are so full of mystery and secrets and then transforms and fragments them using codes which he had written himself.

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Timeless Universe

The result is an endless kinetic stream of images which never quite repeat themselves and refreshes itself on a daily basis so that on a new day a new variant of a theme starts.


Bibliography

Paul Friedlander's website:
http://www.paulfriedlander.com/text/sala2006.htm


Videos of the artist's work:
http://www.youtube.com/watch?v=FhTUidb_8b4
http://www.youtube.com/watch?v=WKsNraFxPwk

Chain Reaction Exercise

Week 1 of meeting

We were given a task of creating a chain reaction as individuals and then told to link all of ours together in to one large chain. At first I thought ‘yeah, this will be okay’, but after some thought I realized what if some peoples chains are incompatible with other peoples – how will we decide who’s chain to manipulate so that it connects with the next one? Of course by then people had come to realize this and started raising the question and so after some debate it was decided that the whole class would just become one big group and just create one single chain reaction. Now I have to admit that I wasn’t looking forward to this, working with 1 / 2 members in fine – but when it becomes a whole class its something else. I think for this kind of assignment it was kinda unsuitable since everyone wanted to see their own concepts come alive rather than give in to some one else.

Within the group you would always find some who is over confident and tries to twist and turn their idea just as long as it stays on the table, some one who is a little irritable (who never offers anything up on the table but keeps being negative about everyone else’s idea); I personally didn’t care what the idea was just as long as we were able to give it some physical form and make it work.

Just as I had predicted above every ones ideas began flooding in and debates started. I personally didn’t bother participating in inputting the major ideas because I didn’t have the strength to battle the whole class to see my concept come to life, I simply tried to develop the concepts that were thrown on to the table so that it didn’t stay too simple or simply make room for another reaction to take place somewhere.

After much stumbling around it became apparent that we all agreed on using audio and a live visual feed – reason being that we had all seen examples of this (or something) in the workshops and were more or less familiar with its structure.


Links:

Brighton Science Festivle (turn TV off) (maybe a little far but a starting point still):
http://www.youtube.com/watch?v=y1xeX3YNby0

4 Million Domino Chain:
http://www.youtube.com/watch?v=RC4Xp9VBZvQ

World Record - Over 1 Million Dominos:
http://www.youtube.com/watch?v=6NXYDRFf1uU


Week 2 of meeting (part 1)

More debates took place here, but we managed to sit ourselves down at least on the bulk of the concept. The basic flow was something like: human interaction in front of sensor (&) webcam which would then take a frame and communicate the image from itself to a second computer (both the computer would be running Eyesweb simultaneously). Once on the second computer we would have some kind of analogue/digital music playing from a cd player which would be input through a mic directly through to Eyesweb. Eyesweb would then apply the audio to the image and alter it in to the form of a visual spectrum. I’m happy nonetheless that we (the group) had accomplished something rather than just bickering over each other. We all realized that we still had to work on making the chain longer – for instance adding something to the beginning and also the end or simply adding something extra in to the beginning so that the finale would be of an image that catches the eye rather than a simple ‘pop’ (because of each of our restricted knowledge in this area some of the suggested concepts just were unworkable regardless of how badly we wanted to carry it through).

Week 2 of meeting (part 2)

I missed this part of the meeting and I truly regret it because everyone had settled on the final concept and knew what they were doing. People had segregated away to complete their own individual tasks. They even had the technician come in to help create the link between computer A and computer B. It seemed also that they had decided to add everything to the beginning of the chain so that the ending is the image taken from the webcam. A blog was also suggested by someone so that everybody could input their creative ideas and any Einstein moments they had so that it would be possible to communicate this across to every member easily.


Links:

Blog address:
http://experimentalmedia.wordpress.com/

Kinetic Reactions:
http://www.youtube.com/watch?v=y5cCtnDQhhc
http://www.youtube.com/watch?v=YPeL1Tyxcc0


Week 3 of meeting

Build build build. After finally catching up on the chains reactions we all began assembling the thing. We had people still perfecting the Eyesweb software so the flow from computer A to computer B would be error free. We also had people working on the Arduino coding so that the webcam would take a frame shot when it detects immediate interference / interaction. The slightly complicated bit was having it sent to computer B simultaneously after taking the frame ‘on its own’. We had people doing some soldiering in order to make our very own on/off switch to connect to the Arduino board. This was done so that we would be able to remove one of the human interactions and replace it with an led to make it a little more interesting – so then rather than having the camera take a frame of a human walking past we could have it take a frame when the led’s turn on. And the part where I was working on was right at the beginning, helping to trigger off everything and put the whole thing in motion.

All I can say is, to start this chain reaction off we used nothing hi-tech or fancy (though it was considered). As you can see – everything is coming together. I have to admit though, I guess none of this would’ve been possible had the teacher not given us all a wake up call to make us realize how much time we do not have. Next week: Chain Reaction Complete! (Hopefully).


Links:


Chains Through Trial and Error:
http://www.youtube.com/watch?v=pVRCbvr4v-c

Science World - Vancouver:
http://www.youtube.com/watch?v=7XA6q9yFjiA


Week 4 - Chain Reaction Complete!

Finally we have completed the piece and everything seems to be working perfectly. Now before I lay out the whole concept, I will describe it simply (in a nutshell without the use of images) which can then be applied to our concept.

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Chain reaction installation

(1) The chain reaction would be triggered by a physical (human) reaction which launches off a series of events which in turn is captured in to an image (the programming and image from here is sitting on computer A).

(2) The image is then transmitted over to computer B with the help of the Ethernet through the computers IP address.

(3) Once there, the image (triggered by sound) becomes distorted and in to an output.

Chain Reaction:The Reaction started with a ball rolling down a tube and landing in to a set of scales. (2) This in turn released a ball to roll down another tube and set a switch on. The switch which was quickly put together in during lesson. We simply two cut out pieces of metal from a can which were soldered and connected together in to an Arduino controller. So what basically happens is, when the balls rolls down on to it both the metal pieces touch together and complete the circuit connection.

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The ball rolling down to start the chain and the connector board

The Arduino board already had the Knight Rider code programmed in to it; we made a modification to the code and embedded the on/off code so that the reaction would continue. It was somebody’s idea to do something funky with lights since Halloween was close, so we settled on that.

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The Arduino board with the led installation and the Arduino code

The webcam then transmitted the live recording of the blinking led over to computer (A) – which is already running Eyesweb. Computer (A) had already been set to communicate with Computer (B) with the use of the Ethernet connection. We used the computers unique IP addresses to help them identify each other.

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Live feed in to the webcam and the Eyesweb connections

Computer (B) was also running Eyesweb and the patch ‘film string effect’ was being used, the visual effect on Eyesweb is activated by sound. To input the sound we connected a mic to the computer and the incoming sound from the mic disrupts the incoming feed of the blinking led (depending on the continuous input of sound / silent breaks in between the sound). The blinking led’s being manipulated on screen was the final outcome.

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The final outcome screen



Bibliography:

Arduino Site:
http://www.arduino.cc/

Purchase Arduino board:
http://tinker.it/

Eyesweb application:
http://www.infomus.org/EyesWeb/EywPlatformDownload.html


Links:

Honda Advert:
http://www.youtube.com/watch?v=xcr6ZIVi-Vg

Honda Commercial Parody (just for fun):
http://www.youtube.com/watch?v=PMNJOm55pXs

Friday, 17 October 2008

Week Two

Physical Computing

Physical Computing means to build ‘interactive physical systems’ with the aide of hardware and software (obviously). The task of this system/apparatus is to use its sensors to interact and respond with us in the analogue world. We can use these physical computing systems to help us better understand our relationship with the digital/virtual world (how we were so primitive without them before, and then how they were noticeably introduced in to our everyday lives and how today we use them hundreds of times a day (where ever we go) without even giving a second thought to it – as if it has become second nature). In a more convenient sense, the term is often used to portray something less mass produced and more personal, e.g. handmade art or even DIY projects. The most common and basic mechanisms used to achieve these objectives are microcontrollers and sensors (to input our analogue data in to the information system) and then you have the motors, lighting, electric amplifiers, etc.

NOTE:
Sometimes physical computing is exercised in the invention/concept market where they hand build small prototype systems of their concepts to take it through a trial. This is both cost efficient and very fast.


Also used in the gaming market to make the interaction between the player and the game more personal. I think the best example of this would be the Dance Dance Revolution (1998) game produced by Konami.

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Dance Dance Revolution in Trochedero

As you can see from the layout of the platform, it’s all about the foot work. The arrows shown on the screen are all in sync with the beat of the song that is playing. Now the players challenge is to move their feet to the arrow shown on the screen in time, the better you are the faster the beat is. The difference in interaction between using a gamepad and the mat to play this game is what gave Konami the edge in the market (the edge was so sharp the game is still a massive hit even today).

There are also systems which have been implemented to act on voice recognition, they have sensors (e.g. microphone) which sense and interpret sound waves. Motion capture and gesture recognition are fast approaching the scene, prototypes for these have already been created but upgrades and additions are being invented and added everyday to keep the creation from becoming primitive to early.


Wired Glove

A wired glove which is used for virtual reality interaction looks exactly like a normal glove...with loads of wires running through it. Various sensor technologies are implanted within it to capture physical data such as the motion or the bending of the fingers. To track the motion of the glove, something like a magnetic tracking device or inertial device is attached to capture the global position/rotation data of the glove. This input data is then translated into what ever language the accompanying software understands, so then any no. of movements can mean anything. This can be used for many things, e.g. the different gestures used for sign language.

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Wired Virtual Reality glove

Something I am still amazed by is the haptic feedback enabled wire glove. This glove doesn't only allow it to be used as an input source but also an out put source, it simulates to the user the sense of touch. You can tell this is obviously going to be a really over priced high end item. I had one such game accessory (pretty sure it qualifies here) called the Nintendo Power Glove. This was pretty expensive when bought at that time, and trust me it was the crap. Even though the motion tracker and the finger bending sensors weren't all that (compared to today), having that on made me feel something like Johnny Quest - it had buttons on the back and everything.

NOTE:
WIRED GLOVES ARE OFTEN ALELD DATAGLOVES OR CYBERGLOVES, THESE TWO NAMES ARE A TRADEMARK AND RESPECTIVLY BELONG TO "SUN MICROSYSTEMS".

After all this being said, we must all remember that physical computing applications tend to depend more on people for input, and amplify that input into another form (e.g. animation/ sound/ motion.


Arduino

Our Tutor is pretty keen on the little Arduino Microcontroller component, I can see why too. First of all it is a very affordable piece of kit and secondly since it is an open source piece the vast number of tutorials available is simply amazing.


Artists to look up:

Scott Snibbe
Rafael Lozano-Hemmer
Christian Ristow


Links:

My previous blog (artificial intelligence):
http://virtualspace-islam.blogspot.com/2007/05/artifcial-intelligence.html

Micro controller seller:
http://http/www.makingthings.com/products/KIT-MAKE-CTRL/

Very fun to read up on:
http://www.nastypixel.com/instantsoup/?page_id=2

Slightly in depth but still an intresting read:
http://www.timedia.com/physical.html

Intro to Arduino:
http://www.makezine.com/blog/archive/2007/09/intro_to_the_arduino_week.html


Book:

Physical Computing / Author – O’Sullivan & Igoe:
ISBN -13: 978-1592003464

Friday, 10 October 2008

Week One

Open Source

During the first lecture, we mainly covered topics relating to open source software such as Processing and Arduino. Open source software doesn’t just mean having access to free software and its code, there are certain rules and regulations that must be followed in order for it to become as such. Rather than having me explain the guidelines for this (since I have no idea how to get it down on paper without getting the reader mixed up) I will simply copy and paste an extract that does the job flawlessly (these standards that are set out are quite remarkable and kind of remind me of the 4 laws of life which the robots must follow in the movie iRobot (2004)).
The guidelines are as follows:

1. Free Redistribution
The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

Rationale: By constraining the license to require free redistribution, we eliminate the temptation to throw away many long-term gains in order to make a few short-term sales dollars. If we didn't do this, there would be lots of pressure for co-operators to defect.
The program must include source code, and must allow distribution in source code as well as compiled form. Where some form of a product is not distributed with source code, there must be a well-publicized means of obtaining the source code for no more than a reasonable reproduction cost preferably, downloading via the Internet without charge. The source code must be the preferred form in which a programmer would modify the program. Deliberately obfuscated source code is not allowed. Intermediate forms such as the output of a preprocessor or translator are not allowed.

Rationale: We require access to un-obfuscated source code because you can't evolve programs without modifying them. Since our purpose is to make evolution easy, we require that modification be made easy.


The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

Rationale: The mere ability to read source isn't enough to support independent peer review and rapid evolutionary selection. For rapid evolution to happen, people need to be able to experiment with and redistribute modifications.


The license may restrict source-code from being distributed in modified form only if the license allows the distribution of "patch files" with the source code for the purpose of modifying the program at build time. The license must explicitly permit distribution of software built from modified source code. The license may require derived works to carry a different name or version number from the original software.

Rationale: Encouraging lots of improvement is a good thing, but users have a right to know who is responsible for the software they are using. Authors and maintainers have reciprocal right to know what they're being asked to support and protect their reputations. Accordingly, an open-source license must guarantee that source be readily available, but may require that it be distributed as pristine base sources plus patches. In this way, "unofficial" changes can be made available but readily distinguished from the base source.


The license must not discriminate against any person or group of persons.

Rationale: In order to get the maximum benefit from the process, the maximum diversity of persons and groups should be equally eligible to contribute to open sources. Therefore we forbid any open-source license from locking anybody out of the process. Some countries, including the United States, have export restrictions for certain types of software. An OSD-conformant license may warn licensees of applicable restrictions and remind them that they are obliged to obey the law; however, it may not incorporate such restrictions itself.


The license must not restrict anyone from making use of the program in a specific field of endeavour. For example, it may not restrict the program from being used in a business, or from being used for genetic research.

Rationale: The major intention of this clause is to prohibit license traps that prevent open source from being used commercially. We want commercial users to join our community, not feel excluded from it.


The rights attached to the program must apply to all to whom the program is redistributed without the need for execution of an additional license by those parties.

Rationale: This clause is intended to forbid closing up software by indirect means such as requiring a non-disclosure agreement.


The rights attached to the program must not depend on the program's being part of a particular software distribution. If the program is extracted from that distribution and used or distributed within the terms of the program's license, all parties to whom the program is redistributed should have the same rights as those that are granted in conjunction with the original software distribution.

Rationale: This clause forecloses yet another class of license traps.


The license must not place restrictions on other software that is distributed along with the licensed software. For example, the license must not insist that all other programs distributed on the same medium must be open-source software.

Rationale: Distributors of open-source software have the right to make their own choices about their own software. Yes, the GPL is conformant with this requirement. Software linked with GPLed libraries only inherits the GPL if it forms a single work, not any software with which they are merely distributed.


No provision of the license may be predicated on any individual technology or style of interface.


Group Work


We have also been asked to create some sort of a chain reaction project as group. It’s not something I’m looking forward to since there will be a lot of opposing opinions and strong headed people may raise many arguments.

Will elaborate more at a later date.


Links:

“The Open Source Initiative” – A library for Open Source related information http://www.opensource.org/

Impact of Open Source software
Broken down definition of Open Source software http://en.wikipedia.org/wiki/Open_Source_Definition

Background, Ethics, Media, etc…